🌍 STEAM Ambassadors Programme

Level 3 – Innovator

Level 3 – Innovator

Turning knowledge into solutions.
At Level 3 – Innovator, learners (typically ages 11–13) move beyond making and begin applying their skills to authentic, real-world challenges. This stage focuses on developing critical thinking, independent contributions, and deeper problem-solving, preparing students to act as young innovators.

👩‍🚀 What Learners Do

  • Work on authentic projects linked to community or global challenges (e.g., recycling, climate action, health awareness).
  • Develop functional prototypes, digital campaigns, or science-based solutions.
  • Learn intermediate coding, robotics with sensors, and data analysis.
  • Document their process and outcomes in their e-portfolio.

🎯 Skills & Competences

  • Critical Thinking & Planning: analysing problems, planning steps, and evaluating results.
  • STEAM Integration: applying knowledge of forces, climate science, human biology, algebra, and probability to create solutions.
  • Digital Skills: designing apps, analysing data, and producing interactive media (DigComp 2.1–2.3, 5.2).
  • Entrepreneurial Mindset: showing initiative, mobilising resources, and working toward value creation (EntreComp intermediate).

🏆 Certification & Recognition

  • Assessment includes an exam-style scenario, a challenge-based task, and a portfolio review.
  • Learners are evaluated on originality, application, and project impact.
  • Graduates receive the Level 3 – Innovator Certificate, accredited by the Cyprus Certification Company (CCC).
  • This level bridges into Level 4 – Creator/Leader, where learners take on leadership and integration roles.

✨ In Level 3, students begin to see themselves as problem-solvers and changemakers, capable of designing solutions that matter to their communities and the world.